Quick links to Class 92 manuals:
Class 92 manual page 1 (general instructions including support details)
Class 92 manual page 2 (includes list of DCC sound functions and parts diagram)
Class 92 DCC settings (includes mappings for decoders)
Notes for owners
Each locomotive is provided with an accessory pack containing several spare traction tyres and buffer beam details, along with a standard N gauge coupler for those who wish to couple to their locomotive at both ends. Photo etched channel tunnel ‘polo mint’ roundels, cast BR arrows and Crewe Electric depot plaques are also included where appropriate.
One small glitch is that the decals due to be shipped with the un-numbered Railfreight grey models did not arrive in time, and so will be sent out soon. We aim to do this automatically to all those who ordered the 920XX model. Additional decal sheets will be put on sale subject to availability.
Please be careful when removing the bodyshell. We strongly recommend you hold the model by the centre underframe box and NOT the bogies – they are not designed to unclip.
DCC and DCC sound settings
The models include comprehensive DCC and DCC Sound instructions, but we feel it helpful to add some additional information.
If you are fitting your own Next 18 DCC decoder, and wish to use the Swiss Mappings functions included in the instructions, please note that you need to set CVs 33-40 to zero to enable them to work.
Some DCC Sound users have asked whether the full start up sequence can be truncated, as it lasts around 40 seconds. This includes prototypically accurate sounds of the auxiliary compressor and the pantograph being raised. Of course, watching any video of a real 92 will show this is authentic, and once moving, if the model is brought to a halt it can be restarted with no delay.
If you want to avoid the start up sequence completely then the simplest fix is to turn on the sound (F1) after the locomotive has started moving and it will fade up instantly.
For DC users the sound functions still work, but the F1 fix mentioned above is not available. There is a cheat available though: Because the chip needs a few volts to activate. We suggest you make a small pencil mark on your controller’s dial at the minimum point the sound is activated. This becomes your new ‘zero’ for this locomotive, and if you do not go below it the sound will remain on and the locomotive will restart without needing to go through the start up.
If you need to change direction you can flick the direction switch without the sound going off, provided the dial is above your pencil mark.